Keera Modeling

3D Characters
Keera Modeling

Keera Modeling


Technical: Characters / Concept Art / Animation

The 3D modeling process creates a digital object that can be animated. It’s an essential procedure for special effects and character animation. Incom Studio use 3D models for different mediums, such as engineering, video games, commercial ads, illustration, architecture, and movies.

  • Model & Texture.
  • Character animation.
  • Detailed background and scenery.
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workflow

Our studio to be able to obtain a sort of generic blueprint of a 3D modelling workflow, starting in a digital sculpting program. Our studio's 3D modeling workflow includes 4 steps.

  • 1Creating a base mesh
    There are 2 options for creating a base mesh. The first one is using a polygon modeling approach, through suites like Maya, 3D studio max, or Modo. The next option is to directly use a sculpting program like Zbrush or Mudbox.
  • 2Sculpting
    In this phase, we sculpt the mesh until reaching the desired level of detail. Once this is achieved, we use a retopology tool (like 3DCoat) to make good edge flow and polygon distribution.
  • 3Texturing (Painting the 3D objects)
    In order to paint 3D objects, we put them in texture files. Then, we can create these texture files in various ways. The two main ways are: painting the 3D objects directly or painting the unwrapped model.
  • 4Rendering and compositing

 
 
 

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Contactus

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22 Thanhcong, Badinh, Hanoi, Vietnam Postcode 1000
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